Monday, August 30, 2004

Basic & Advanced

One thing I really want from this system is super-flexibility. I want it to be playable with a small subset of rules, and to have other rules that can be added by individual GMs/players that make it a little bit more advanced.

Because of this, I've decided that the system will have two sets of rules: Basic and Advanced. Basic rules are the main rules that are required to run the system at a very simple level. Advanced Rules are optional rules that can be mixed and matched to allow GMs/players flexibility to make the system a little more functional for them. If a particular GM doesn't like one of the "official" Advanced Rules he can ignore it. He can also create his own Advanced Rules.

Basic Rules will most likely come in a single document Handbook, with the Advanced Rules being available as a separate document. I think keeping both sets of Rules separate is a good idea, as it allows people to become familiar with the system before they start modifying it.

One thing I need to think about is how to handle development of the system when others get involved. I'm going to give that some thought today while I'm driving in on the way to work.

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